A builder that walks with you
Step-by-step creation whose steps are generated from your game system and level. You only ever see the choices your build actually calls for, and empty steps skip themselves.
The builder knows your system
Start at any level
Begin anywhere from level 1 to 20 and the wizard inserts every feat, ability boost, and skill increase you’d have earned along the way, so a level 9 character is built like one from the start.
Choices unlock choices
Pick a class and its dependent decisions unfold in order, from subclass to whatever that subclass asks for, like a Battle Master’s maneuvers. The chain can go as deep as it needs to.
Multiclass from the start
Add classes with per-class level steppers, mark one as primary for its full first-level hit die, and subclass choices re-home themselves to the right class automatically.
Where your numbers come from
Ability scores your way
Choose standard array, point buy with a live points counter, or rolled scores, and Pathfinder characters use the PF2e boost system. Switching methods warns you before clearing what you’ve assigned.
Pathfinder boosts and flaws
Boosts are grouped by source, covering ancestry, background, class, and free boosts, with ancestry flaws locked in. The rule that boosts within a group must target different abilities is enforced, and a live grid totals every ability.
Sheets done right
A persistent stats panel beside a tabbed main area, laid out per system. Flip into Edit mode any time to reopen the builder and revise any choice you made.
Every action in one place
The Actions tab gathers weapons, spells, features, feats, and consumables into filterable buckets, with an attack table listing range, damage type, and clickable to-hit and damage.
Cast at the level you choose
Spell slots render as clickable dots. Click to spend, click to restore, and cantrips are always free. Cast from a spell’s detail sheet by picking which slot to spend, including upcasting with any higher slot. Pathfinder casters get ranks 1–10, auto-heightening cantrips, Focus Spells, and Signature Spells.
Keeping up with the campaign
Level up without the homework
Bump a level and the engine recomputes everything downstream, while new decisions like boosts, skill increases, and feats surface as steps at exactly the levels they’re earned.
Local-first and offline
Characters are local-first. Builds, edits, and rolls persist on your device and sync when you’re connected, so the sheet still works at the table in the basement with no bars.