Armiger
TTRPG tools you’ll love
Campaign prep lives everywhere. Play doesn’t have to.
Lore in a doc app, maps in a tabletop app, initiative on a sticky note, dice in a group chat. Every session starts with ten open tabs and a prayer.
Armiger pulls the whole campaign into one place — notes, characters, encounters, chat, and rolls — so prep flows straight into play. And it’s built local-first, so the table keeps moving even when the wifi doesn’t.
Frequently asked questions
What does Armiger cost?
Armiger is free for one campaign. If you would like to support us we have a pro version for $6.99/mo billed monthly. Unlimited campaigns, generous storage options, early access to new features, and more. Cancel anytime!
Which game systems are supported?
Dungeons & Dragons 5e (2014) and Pathfinder 2e are available now. 5.5e (2024), Call of Cthulhu, Daggerheart, Starfinder, and more are on our roadmap.
Do my players need accounts?
Yes. Players join your campaign with an invite link and play from the browser. They get their own characters, chat, and dice.
Does it replace my virtual tabletop?
We sure hope so! But if you love your current VTT, the rest of Armiger's features should work perfectly fine alongside it.
What happens when the wifi drops mid-session?
Armiger is local-first: your work is saved on your device and syncs when the connection returns.
Does it work on a tablet at the table?
Yes. Armiger runs in any modern browser. However, we do NOT support small mobile devices. We are working to get this out as soon as possible!
What’s next.
- v1.0 We Are Here
Everything above — Virtual tabletops, characters, GM screens, documents, chat and dice. Free in your browser. No paywall, no wait list.
- v1.1
Homebrew monsters, classes, items, and spells for currently supported systems.
- v1.2
New systems: Call of Cthulhu, Daggerheart, Starfinder and more.
- v1.3
Bundle a whole campaigns into re-playable modules: Maps, NPCs, lore, encounters, handouts, and all the rest.
- v1.4
Sell or give away your modules in the marketplace.