Armiger

Rules engine

The beating heart of our instant updates.

Live — this is the real math

Strength

16

ability score

Conditions & effects

Modifier

+3

(STR − 10) / 2

Carry weight

240 lb

STR × 15

Athletics

+6

mod + prof

Longsword attack

+6

d20 + mod + prof

Longsword damage

1d8+3

1d8 + mod

Strength save

+6

mod + prof

A 5th-level fighter · proficiency +3

No mockup, no video — a 5th-level fighter recalculated on your device with every nudge. Switch systems, switch abilities, toggle a condition: every bonus lands where the rules say, and retracts cleanly when it ends.

Sheets that do the math

Change an ability score and everything that depends on it updates right away, including modifiers, saving throws, skills, armor class, initiative, and spell DCs. All of the math happens instantly on your device.

This is not another AI

No slop here! We've custom built a Rust based, deterministic library for keeping your character sheet updated in real time based on changes you make.

Runs in the browser, works offline

The entire engine runs in your browser as WebAssembly. Character math is instant, works offline, and keeps working if your wifi is having a bad day.

One engine, many systems

The same engine supports D&D 5e in both its 2014 and 2024 editions, plus the Pathfinder 2e Remaster with its proficiency ranks, class DC, and three saves. Each system gets its own faithful implementation of the math.

Bonuses apply themselves

Species, classes, backgrounds, feats, and items carry their own rules. When you pick one, its bonuses are applied everywhere the system says they should be. If you remove it later, every one of those bonuses is cleanly reversed.

Equipment bonuses apply when equipped

Equip a shield and your AC goes up. Unequip it and the bonus is removed the same instant. Items sitting in your pack have no effect on your stats until you actually equip them.

Derived hit points

Your maximum HP is calculated from class hit dice plus your Constitution modifier at every level, and your current HP starts there when the character is finished. After that, any manual HP edits you make are always preserved.

Multiclass maths

Total level is the sum of your class levels, hit points accumulate with the right die for each class, and class features read the level of their own class. A Fighter 3 / Wizard 2 gets exactly the features a 3rd-level Fighter should have.

Caster math across classes

Full, half, and third casters combine into a single caster level, and your spell slots for each spell level fill in automatically from the standard progression table.

Modifiers baked into rolls

Click an attack and the d20 already includes your ability modifier, proficiency, and any magic weapon bonus. Damage rolls use the weapon dice plus your ability modifier, and correctly leave proficiency out. Extra dice like a flaming weapon’s 2d6 join the same roll, and finesse weapons use the better of Strength or Dexterity.

Upcasting scales the dice

Cast a spell with a higher-level slot and the engine rolls the right number of dice for that level, so you never have to re-read the spell text mid-combat.

Descriptions show your real numbers

Spell and item descriptions are filled in with your character’s actual values. The DC you read in the text is your DC, already computed.

In open beta

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